Extraxt this file to the Counsterstrike Source maps folder ================================================================================ * LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : DE_KILO II HDR FILENAME : de_kilo2_hdr.bsp AUTHOR : Bluestrike McQueen DATE : 26 februari 2007 GAME : half-Life 2 COunter-Strike Source. EMAIL ADDRESS : Bluestrike@bluestrike.be HOMEPAGE URL : http://www.bluestrike.be -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- Map is set in a artic/tundra envoirement, a old soviet submarine base with diesel submarines (Kilo class) NEW TEXTURES : Some custom skins, terrain textures. NEW MODELS : Railings, lamppole, submarine, torpedos, ... -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : de_kilo for HL1. MAP VERSION : build 101 PREFABS USED : none EDITOR(S) USED : Hammer 4,0, Softimage XSI and Paint Shop Pro OTHER UTILITIES USED : none KNOWN BUGS : none. COMPILE MACHINE : Core2duo Qx6700 2gb DDR2 compile time : 1.5 hours (-final compile) time spend on building : 3 months along with a second map 1.3 release 2 years aftter initial release. -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- Too many to name but here is a pick: cs_beirut (Counter-strike) de_fort (Counter-strike) Nickrock (Farcry singleplay) cs_beirut 2 (Counter-strike source) -------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * -------------------------------------------------------------------------------- Fixes 1.2 - Added additional spawnpoints to support up to 33 vs 33 on 64 player servers. - Double door from lockersroom to hangaar for the heavyer player load. - Added additional crates outside as extra cover around the hotspot with possible heavyer player load. - Gfx change: added a texture on top side of the bureau and locker rooms. Fixes 1.3: - Added hdr support. - Added 'green' radar image - Added custom models - general tweaks. -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- Spine for the terrain and model skins. http://www.spineroyal.com/ Valve for their awesome game and support Thanks to all the tutorial makers out there. Thanks to the people who gave valuable feedback. ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. You can do everything you like as long as this unchanged txt file wil be includded! ofcourse letting me know will be apreciated. Bluestrike, Belgium.